![]() ![]() “However, thanks to the emergence of game subscription services over the past few years, we feel that it is now possible to make games on a smaller scale. “In recent years, commercial considerations have meant that we have had to develop in large teams,” he said. Last year, speaking to Famitsu, Tango Gameworks boss Shinji Mikami said as much, saying that, thanks to Game Pass, the studio is able to operate in a way that not only enables more variety in its output, but also makes for more efficient pipelines and production frameworks behind the scenes- all of which has proven difficult in recent years thanks to the increasing commercial demands of game development. Simply put, it couldn’t be more diametrically opposed from pretty much everything Tango Gameworks has done since it has existed.Īnd it’s fair to say that if not for Game Pass, the studio would not have been so willing to greenlight the project. Hi-Fi Rush, on the other hand, is a rhythm-based action game that is brimming with humour and boisterous personality, and sports a bright, lively art style. As I touched on earlier, this is a studio that has made its name on hardcore survival horror games with The Evil Within and its sequel, and though last year’s Ghostwire: Tokyo wasn’t necessarily a horror game, it was still at least somewhat in that arena. But if you know your game is going to be available on Game Pass at launch and will, as such, have a much lower barrier for entry and likely attract a much bigger audience, you become much more willing to try new and experimental things that might not necessarily align with current trends. That, after all, is why we have so many saturated sections of the market with the likes of open world games, looter shooters, multiplayer shooters, battle royales, and the like. Given how much time, labour, and money ends up getting pumped into getting a game made, developers and publishers grow increasingly risk-averse, which means constantly falling back popular trends that have proven commercial viability. The games industry has gotten to a point where even a game that isn’t a massive AAA production is going to be a big financial undertaking. It’s been argued by many on no few occasions that Game Pass and its subscription model allows developers to be more experimental, and sure enough, there has been enough evidence of that in recent years- but Hi-Fi Rush surely proves that beyond all doubt now. That Microsoft’s subscription service is one of the best value deals in gaming isn’t a controversial take by this point at any means, but it’s not just consumers who’re benefiting from what it offers. Not only have people been taken by surprise by the fact that a studio that’s known for making nightmare-inducing survival horror games has come out with something so bright and humorous and charming out of nowhere, Hi-Fi Rush also has undeniable strengths at its core, thanks to its incredibly fun combat and its rock ‘n roll music.īut something else the game deserves a lot of credit for is the fact that, yet again, it proves the value and strength of Game Pass. Audiences, too, have responded to the game positive, to say the very least. On OpenCritic, it has a glowing aggregate score of 90 after 62 reviews, and our own review was full of praise as well. Hi-Fi Rush has garnered widespread acclaim since release. ![]() Shadow drops aren’t a very common occurrence as it is, but it’s even rarer to see major first party titles getting shadow dropped. What did come as a surprise, however, was the fact that the game was revealed and released on the same day. Rumours of The Evil Within developer Tango Gameworks having a unique new IP in the works had been doing the rounds for a while, so the announcement of the game in late January didn’t come as a massive surprise. The Xbox first party pipeline, however, has had an unexpectedly bright start to 2023, in the form of Hi-Fi Rush. 2022 was a lean year for Xbox on that particular front, after all, and after years of Microsoft announcing games with CG trailers and then offering no updates on them for extended periods, all while reports talk about behind-the-scenes development issues and delays and reboots and what have you, people have started losing patience. A lot’s been said about Xbox’s output of first party games for a number of years, and the criticisms surrounding that have heightened in intensity by several degrees of late. ![]()
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